Archives
- September 2009 (1)
- August 2009 (3)
- July 2009 (5)
- January 2009 (1)
- December 2008 (4)
- October 2008 (6)
- September 2008 (2)
- August 2008 (4)
- July 2008 (5)
- June 2008 (5)
- May 2008 (2)
- April 2008 (5)
- March 2008 (7)
- February 2008 (3)
- January 2008 (4)
- December 2007 (1)
Featured
- West of House
- What to do?
- I won?
- Field Support almost makes things too easy.
- Like a well oiled machine
Categories
- Adventuring (12)
- Bard (4)
- Beastmaster (2)
- Dancer (1)
- Game Mechanics (14)
- lameness (2)
- Linkshell (5)
- Ninja (1)
- Paladin (8)
- Red Mage (1)
- Uncategorized (14)
29Feb
As previously mentioned, my static is currently leveling Beastmaster. One of the primary tricks to playing Beastmaster is to charm a pet that is elementally stronger to your prey.
The effect of properly executing this is the possibility of the pet intimidating the prey. Intimidation causes the prey to loose an action - most likely resulting in a lost attack. Intimidation is just like paralysis, and stacks with any other paralysis effect (the Paralysis spell, for example).
The Vana’diel ecosystem is broken in five distinct beast categories, each with their own groups exhibiting a strenght over the other. Each category is distinct, so flora/fauna from Category 2 have no effect over flora/fauna from Category 1 and vice-versa.
Category 1:
This means, that Beasts can intimidate Lizards. Lizards can intimidate Vermin. Vermin can intimidate Plantoids. Plantoids can intimidate Beasts. This is a linked list, not a stack, so Beasts do not intimidate Vermin, and Plantoids are not intimidated by Lizards.
Beasts are considered anything Animal. Rabbits, Coeurls, Sheep, etc. It’s interesting to note that Cerebus is considered part of the Beasts family.
Lizards are considered anything reptilian, that isn’t a Dragon, Wyvern, or Wyrm. These include Lizards, Bugards, Raptors, and Efts.
Vermin are the insect category and include monsters such as Bees, Chigoes, Crawlers, Flies, Scorpions, and Beetles.
Plantoids represent the plant system and include Mandragora, Sapling, Treant, and Funguar types of monsters.
Category 2:
loop >> Aquans → Amorpha → Birds >> loop
Like category 1, this is a linked list, not a stack. Aquans do not intimidate Birds. Aquans intimidate Amorpha, which in turn can intimidate Birds.
The group Aquans includes Pugil, Orobon, Crab, and Sea Monk monsters.
Amorpha contains Slimes, Flans, Worms, and Hecteyes. One interesting thing to note is that Leeches are considered part of the A morpha, and not an Aquan.
Birds include Birds, Rocs, Bats, and Cockatrice.
Categories 3-5 contain mostly monsters that cannot be charmed.
Category 3:
Undead ↔ Arcana
Category 4:
Dragon ↔ Demon
Category 5:
Lumorian ↔ Luminion
No Comments »
No comments yet.
RSS feed for comments on this post. TrackBack URL