Let me count the ways: …

It’s astounding; Time is fleeting; Madness takes its toll. But listen closely…

<Not for very much longer.>

<I’ve got to keep control.>

I remember doing the time-warp; Drinking those moments when the Blackness would hit me

<And the void would be calling…>

Let’s do the time-warp again.

Let’s do the time-warp again.

– Let’s Do the Time Warp [Again] from The Rocky Horror Picture Show

Several members of my current linkshell, Paradigm, had expressed an interest in getting access to Chains of Promathia content, but had thus far been depending on pick-up-groups (PUGs) to get past the inital Promyvion battles.

The problem with PUGs is that you’ll never know what kind of player you’ll get, and in the the case of my linkshell mates, they seem to have only managed to come across the worst kind.  I listened to horror stories of groups giving up because they couldn’t make it to the spire, or of multiple attempts to kill the boss only to wipe.

So I suggested to my linkshell mates that we, as a linkshell, take on the Promyvion battles ourselves, and I’d lead them.  I wish I could say that was met with a resounding cheer, but alas this was not the case.  I think the most positive comment was “I know we’ll die, but I need them.”

I’ve been through the three initial Promyvion battles scores of times on Gentoo.  I enjoy them.  In my last round of getting past them with Suquamish, our group was led by Hripthe when he was part of the lolCats linkshell.  I previously mentioned how much Hripthe taught me about how to get through the Promyvions like a real team.

I organized our fights like I always have — Promyvion-Dem as the trainer, Promyvion-Holla to put the skills to test, and then Promyvion-Mea for the real fight.  It’s only the last one that I think requires a bit of luck, thus the one I leave to last.

When the day for Promyvion-Dem rolled around, morale was low.  We had to fill-in absences.  Because no one had a map of Promyvion-Dem, the team was convinced we’d get lost and die.  When we made it to the Spire, without so much as hiccup, people started perking up.  Just like with Hripthe, I talked out the entire battle-plan before going in.  Also, just like with the lolCats, everyone listened and made sure they understood their role.  When we went in, we took things very slow before starting the battle.  When we finally engaged, we were prepared, and things went off like clockwork.  Even with our careful/slow start, we finished the battle within a hair of the server record.

So Paradigm handed itself it’s first Promyvion victory.  With that, all the negativity evaporated, and everyone was charged to go after the next ones.  Lessons learned by me: Blue Mages are simply awesome in these fights.  With their ability to stun and heal, they end up being the key utility player.

For Promyvion-Holla we had to go without our Blue Mage; which made the fight slightly fairer for the boss.  We also traded a Red Mage for a Black Mage.  However none of these changes much mattered as Paradigm handled itself with grace.  Promyvion-Holla fell with the same smoothness that Promyvion-Dem had.

I’ve always considered Promyvion-Mea the hardest of the three, and it didn’t disappoint.  To make things harder, we had more substitutions that left us low on damage dealing.  On our way through Promyvion-Mea, one of our team-members suffered a disconnect just as we made our way to the final level before the Spire of Mea, causing us to back track.  The boss didn’t disappoint me either — I opened the battle; upon connecting with my Great Axe it responded using Murk immediately.  Nothing like have a boss charged to 100%TP before the battle.

Things only got harder from there.  Our animas were partially resisted, and the Delver starting to spam other TP moves with only 25% of HP removed — which meant we had to start using our Hysterioanimas VERY early.  We pressed on sucessfully, but when we had wittled the Delver down to ~5% of it’s HP left, we were out of hysterio and psycho animas and the Delver decided it didn’t want to lose.  It pulled out a Carousel, and immediately follow that up with Promyvion Brume (does damage and resets all enmity levels).  This left our White Mage in a tough spot, with all our of team membes low on HP, and enmity in complete chaos.  Everyone affected by the TP moves started downing Hi Potions, and our cool headed White Mage (Marthamoonbeam) Curaga’d us and braced for the coming beat-down.

We got things temporarily under control again, only to have the Paladin get hit with Impalement. Another big cure an the Delver was stuck to our White Mage like glue.  It was at this point I was worried we wouldn’t beat this boss.  Evidently the Delver sensed this and decided to use Material Fend (evasion bonus) to remove the last shred of hope I had.

To counter, our White Mage was brilliant under pressure.  She stuck herself into a corner — the Delver followed — and just before getting KO’ed, hit us with Benediction.  With full HP, we wailed away taking the Delver down to 1% of it’s HP, and with it cornered and our remaining team surrounding it, I hit it with a Terroranima.  For the final 30 seconds of the fight the Delver quivered before us as a we flailed away.

It wasn’t a decisive victory, but we won.  Lupellus, Marthamoonbeam, and Baritan all managed to get access to the CoP areas.

More importantly, Paradigm did an excellent job of peforming under pressure.

09Oct

On Wednesday 08Oct2008 @ 10:49PM Pacific, Suquamish of Bahamut, a level 70 Paladin, faced off against Maat and emerged victorious.

It was on a whim I decided to give Maat a try.  I had planned on camping for a Jelly Ring, and farming up some Gil to get some new equipment… But I had this testimony burning a hole in my Mog Safe, so I geared up, and decided to give the old man a shot.  I went in with the following, fully expecting I’d need a second round:

Chemical assistance:

Gear Worn

That’s right.. I went in with almost full AF.  I eschewed my Haubergeon hoping to evade a few of his attacks with my Mithra’s Agility ( which, in hindsight, seemed to have worked out).  I also used my Smilodon Mantle over my beloved Amemet Mantle for the small defense boost.

My strategy for the fight was to use as little magic as possible for curing, saving my MP for the skill I feared most — Asuran Fists, and for using Flash against Maat every chance I could.  Likewise, I’d save Invicible for his TP move.

There’s a superstition that says Maat gets the same stats you do when you enter — including gear, so I went in nekkid.  Once I was in the BCNM, I used Protect IV, Shell III, and rested to full MP equipping my Parade Gorget.  Once I was at full MP, I geared up (swapping the Parade Gorget out for my Shield Torque), ate my Rabbit Pie, and started running toward Maat.

After my first swing, I Flashed, downed the Au Lait, the Yagudo Drink, and cast Reprisal.

While Reprisal was up, I concentrated on keeping my HP full using Hi-Potions, and using Flash as often as possible.

When Reprisal wore off, I popped Sentinel, and continued the Hi-Potions and Flashing.  If a Hi-Potion didn’t restore me to very-near full health, I’d use a low tier Cure (I or II).  As I used Sentinel I noticed my TP was over 100%, but Maat used Invicible, so I saved my TP.

Shortly after he used his Invicible, Maat had enough TP to use Howling Fist, which made a mess of me.  A Shield Bash and Cure IV got me out of trouble.  In the mean time, I just waited for Maat’s Invicible to wear off.

Once Maat started taking damage again, I returned Maat’s the favor of Howling Fist by using Vorpal Blade (swapping in/out the Fourth Gauntles and Royal Guards Collar) - which chewed up a decent amount of Maat’s HP, putting him below 50% HP.

I was at almost full HP.  By this time I was really happy I had gone in with my Carnage Sword instead of farming up Gil for an Espadon +1: The HP Drain had triggered several times was indeed a help.

I kept an eagle eye out for any message starting with “Maat readies…” With Sentinel gone I used Rampart and continued the application of Hi-Potions and Flash as needed.

About the time I ran out of Hi-Potions, and Rampart had worn off, I saw Maat’s HP was getting a bit low (35′ish percent?).  I was still at near full HP, but I popped Invicible on the intuation that Asuran Fists was coming.  I certainly didn’t want to get one-shotted having come this far.

I also had over 100% TP, so I Flashed, saw Maat use Asuran Fists as I unloaded another Vorpal Blade.  In reaction I used my Icarus Wing, and as I was mashing my Vorpal Blade macro I saw:

“Hm. That was a mighty fine display of skill there, Suquamish. You’ve come a long way…”

I put away my sword, got teleported to the BCNM exit, and sent the following message to my LS:

>>> I won?

So I hooked up with a tremendous party last night.

They weren’t just good, they were video-game-god-like.  Level 65 sync, we were chaining well into the teens.

One Samurai subbed Thief, and constantly made sure to WS using Trick Attack off me (as available). Likewise, the Thief split his Trick Attack and Sneak Attack by TA’ing off me, then moving to behind the monster and SA’ing.

Fights rarely lasted more than one hate building cycle (Provoke, Cure, Flash, Cure), and we weren’t focusing on pink feather dusters (a.k.a. Colibri).  We taking monsters that actually have some teeth (and fire) — Magmatic Eruca and Sicklemoon Jagil.

What was particularly funny was the second Samarai subbed Ninja.  Given the other Samurai’s help, and the Thiefs assistance, with my own work to keep hate, he never was able to gain the upper hand on enmity, thus his shadows (and and subjob) were useless.

The party took me from 12K into level 69 to 13K into level 70 inside of 2 hours.  I ended up dying twice because of particularly strong Incinerate TP moves from the Magmatic Eruca (on Firesday), but who cares, it was intense and fun.

…And I’m at a point I need to gear up and face Maat for Limit Break 5.

Just a few screenshots I liked.

I wish SE would increase the quality of their screenshots.  I have a PC with plenty of disc space, so it’d be nice if they let me set the resolution.

Alternatively, I need to remember to download and purchase a copy of Fraps.

FFXI introduced Level Sync to FFXI.  This isn’t a new concept for MMO’s but the basic gist is you can form a party where the players can be of any level.  The party leader chooses the member to sync to (usually the lowest level member) and viola, everyone else is capped at that level and their gear scales down.

This has been great since I can now get a party anywhere with anyone at any level.  Mostly what I’ve witnessed it used for is to level synch with people in your LS.

This is a great way to help out your LS mates and get experience points in the process.  The downside is that you end up participating in parties with people who:

  1. tend not to be drunk, high, or otherwise braindead.
  2. don’t go away from their keyboard after every fight for 5 minutes.
  3. aren’t watching pr0n instead of actually playing.
  4. some combination of the above (consider #3 and #2 for the ‘ewwww!’ factor)
  5. all of the above

Hold on… Those are downsides?

Well yeah.

Now, getting motivated to participate in a standard pick-up group is a monumental undertaking.  It’s like trying to get excited about that stalk of celery laying next to a chocolate fudge cheesecake, or getting really psyched to visit a dentist in a third world country instead of heading to the to beach.

Damn you SE!  Damn you for giving us players EXACTLY what we wanted.