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| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
| « Sep | ||||||
| 1 | 2 | 3 | ||||
| 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 18 | 19 | 20 | 21 | 22 | 23 | 24 |
| 25 | 26 | 27 | 28 | 29 | 30 | 31 |
The healer — This position keeps everyone alive. Period. If there is no healer, or they don’t do their job, everyone takes damage until they expire.
Without these positions covered, things go to hell in a handbasket. In short, these are the anchor positions of any party. Like their real life nautical counterparts, toying with them in the middle of the a storm isn’t the brightest idea.
So imagine my surprise when a Samurai in my last party kept provoking monsters off me. His explanation to this [when I asked] was “I like to keep a tanks job interesting.” Between the Warrior/thief doing SA+Sturmwind immediately before or after th [other] Samurai/thief doing SA+Tachi:Empi, and a chain-nuking Black mage, I didn’t need things to be made more interesting; and I said as much.
So next time this Samurai decided to make thing interesting for me, I decided to return the favor. I didn’t use Sentinel, I didn’t Provoke, I didn’t use Shield Bash — and since the monster wasn’t facing me, I didn’t need to Cure myself. (although I still managed to take a few hits from damage, and early hate building).
The Warrior either got what I was doing, or didn’t realize what was happening, because they didn’t bother to provoke either.
I imagine the player got a little anxious as his HP dropped below 100, then below 50, then below 20 — as the White mage tried to keep him alive chain curing (truth be told, I got a little anxious too, because I hadn’t planned on letting his HP get that low, but a couple crits and double attacks will do that). I dropped a Cure III on the player, Provoked, took hate back and sent a /tell “I thought I’d make things interesting for you.”
I got no response back, but everything wen’t smoothly for the next several scores of fights.
12Jan
Last night was remarkable first and foremost because my static mate Darrian was finally allowed to stay connected for a full evening of play [thank you connectivity gods!]. This, in turn, allowed Darrian, Ardra, and myself to spend some extended time leveling. Although I never truly forgot, this reminded me exactly why we static.
Each of us can play our role well enough on our own. Darrian is a highly flexible player, and as a White Mage probably exceeds my own skill with the ability to adapt so that MP efficiency is always at maximum. Ardra, likewise, has an intrinsic feel of how enmity flows and ebbs, and continues to make adjustments throughout each and every battle to maintain maximum damage without constantly stealing hate.
When we play together, our trio as a whole exceeds the sum of the parts. Together, we are a force to be reckoned with. Together we are riotous comedy troupe. Together we are the incarnation of what social gaming is all about.
At one point in time, we got into the middle of a scrape that defines what Garliage Citadel is famous for — links. Four in total to be exact. Four links after making Chain #3. An Incredibly Tough High-Def Beetle plus three Incredibly Tough Seige bats — which meant our Red Mage was at an extreme disadvantage trying to sleeping them because of their resistance to Dark magic. We had no choice than to fight the entire mob simultaneously.
We should have wiped. Instead, we manage to work our way out of this spot and the whole experience was sublime. We kept our humor. We exercised solid tactics. We were shining example of grace and teamwork.
I strive to be a humble person. I understand that I’m [very] prone to making mistakes, and I take ownership them. However, when I’m with Darrian and Ardra, humility is so hard to keep embraced.